
No interface, alias, and added dependencies support. CMake has the -graphviz option for that, but it shows only binary targets. config Debug It additionally supports -prefix, -component and -strip. There are -debug and -trace options, but they seem to be handled at configure time and are not able to say something at build time.
#CMAKE DEBUG TARGET HOW TO#
How to strip binaries and load symbols in your debugger from an external source is platform-dependent. In CMake 3.15 and newer, you can use the simpler cmake -install command to Install a Project: cmake -install. As long as you tag each binary with a build number somehow, you should always be able to identify which unstripped binary corresponds to the stripped binary that you have to debug. Note that all modern browsers support WebAssembly, so this should only matter if you need to target legacy browsers. Always build with debugging symbols, keep a copy of the unstripped binary, but release a stripped binary. They are subject to change, and not recommended for use in project code.

Note that tgt is not added as a dependency of the target this expression is evaluated on.
The#CMAKE DEBUG TARGET CODE#
If you do generate different code in debug and release builds, that means testing twice - regardless of whether or not it's tested by the same person.ĭebug symbols are not that big an issue, however. Some of them, however, were at some point described as normal variables, and therefore may be encountered in legacy code. For example, if target file name is base.pdb, the base name is base. So it's vital that you test the code that you end up shipping.

"-DNDEBUG", and "#if defined(DEBUG)", etc. Performs Bazel Target Diffing between two revisions in Git. I am trying to differentiate between a debug and release build. It's a simple policy that gives the best of both worlds, IMO.Įdit: In response to a comment, I think it's obvious that debug and release builds (can) generate different code. CLI tool to build, test, debug, and deploy Serverless applications using AWS SAM. Set cmake target name for debug and release configuration. And you don't use developers to test those builds, you use testers. There I can also build my project, and load binary to MCU (adding crtemucmredlink with parameters to Build Targets -> create build target). Having separate debug and release builds is a good idea, because it does make development easier.īut debug builds should be for development only, not for testing.
